Shiftago

Shiftago Expert

Duration: 10–30 minutes

Aim Of The Game

To create lines of marbles of sufficient length to be awarded a score. The first player to reach ten or more points wins.

Scoring

2 players

Lines of five or more marbles are awarded a score as follows.

Score

= 2

= 5

= 10

3–4 players

Lines of four or more marbles are awarded a score as follows.

Score

= 2

= 5

= 8

= 10

Only marbles belonging to the player whose turn it is are eligible for scoring. Marble lines may be laid horizontally, vertically or diagonally.

The score is always awarded after inserting the marble.

A line of marbles is always assessed for scoring in its full length! For example, a line of six marbles may not be rated for scoring purposes as a line of five or four marbles.

Only one line of marbles receives a score, even if the line is intersected or touched by another line.

If, after inserting his marble, a player touches a line of marbles that is eligible for scoring, then he must take its score too.

Players are not permitted to give each other hints regarding the progress of the game. There is one exception to this rule: should a player forget to score his move after inserting a marble, the other players must draw his attention to this fact.

 

 

How To Play

The player whose turn it is takes one of his marbles from the compartment in the board and inserts it onto a track on the board. He then has two options:

1.)

The player has one or more lines of marbles on the board that can be assessed for scoring (see left for ‚Scoring‘).

In this case, he must evaluate a score. If he has several lines, he may choose which one to use for scoring purposes.

The player then removes marbles from the line that received the score, as follows:

2 players

Remove all except the two end marbles.

 

3–4 players

Remove all except one of the two end marbles. The player may choose which of the two end marbles to leave on the board.

or

After removing the marbles, he returns them to their compartment and receives the appropriate score (see left for ‚Scoring‘). He then moves his marker the appropriate number of spaces on his score card.

The same player now takes another turn.

2.)

The player has no line of marbles on the board that can be assessed for scoring.

His turn is now over and play moves on to the next player in a clockwise direction.

 

 

End Of The Game

The player whose turn it is wins as soon as he obtains ten points.

When the player whose turn it is has no more marbles, or the board is completely full of marbles, the player with the most points wins.

If two or more players have the same score, the game ends in a draw.

Example:

Orange creates a line of five marbles (Figs. 1 and 2),

Orange creates a line of five marbles (Figs. 1 and 2),
scores the corresponding number of points (Fig. 3)
and then plays again (Fig. 4).